URL | Description |
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API - Vertex Array Object in OpenGL | |
OpenGL Vertex Array | Alternative way of passing in vertex data to shaders. |
Using Vertex Attribute Arrays | |
Vertex Attributes | Vertex attributes are used to communicate from "outside" to the vertex shader. Unlike uniform variables, values are provided per vertex (and not globally for all vertices). There are built-in vertex attributes like the normal or the position, or you can specify your own vertex attribute like a tangent or another custom value. Attributes can't be defined in the fragment shader. |
Vertex Buffer Allocation in JOGL |