Category
3D Animation
3D Applications
3D Simulation and Animation
Game Development
Home Architecture & Design
Modeling Techniques
Modeling with Splines & other Techniques
OpenGL
Topics
JOGL Setup and Development
Object Picking
Reference
Rendering
Shader Techniques
Shader Techniques - Geometry Shader
Shader Techniques - Perlin Noise
Textures
Transform Matrices
Vertex Arrays
WebGL
3D Graphics - OpenGL
Transform Matrices
URL
Description
Matrix 4x4 functions
Matrix4f Source
OpenGL Projection Matrix
OpenGL Transformation
Perspective Division
Perspective Projection
Perspective Projection Matrix
Vertex Transformation
World, View and Projection Matrix Unveiled