URL | Description |
---|---|
2014 MediaX Conference | Games & Learning Conference Paper |
80% of Current Gamified Applications Will Fail... | |
A Model of Player Motivations | |
Applications as Stories | |
Code Avengers | |
DH in the Anthropocene - Bethany Nowviskie | |
Depression Quest | |
Designing Gamification: Creating Gameful and Playful Experiences | |
Eric Zimmerman's Quantum | Author of "Rules of Play" |
Fear of Twine | |
Game Mechanics | |
Game Studies: a polyphonic discipline? | |
GameMooc - Pearltrees | |
GameSalad | |
Gamer Discovery Quizzes | |
Games & Embodied Cognition | |
Games MOOC | Our topic for Games MOOC III is Build the Game using Apps, AR and ARGs. The focus of this MOOC will be learning about the resources available to create a game or gaming project for your course.This may take the form of using mobile devices to include even augmented reality. Or it may be a highly immersive interactive project that has your students doing live action role-play. Depending on your class, you may choose to use a little, alot or no technology at all. This course will have us exploring all the options. Educators in any stage of utilizing game based learning are welcome even the merely curious. Lurkers especially! |
Games Studies | |
Games for Change | |
GamesMOOC Chat Reading Ideas | |
Gamification - Karl Kapp | |
Gamification Design | |
Gamification Research Network - CHI 2015 Workshop | |
Gamification Videos | |
Homo Ludens | |
IBIS Conversations with MediaWiki | |
Ivanhoe Offline | |
Jane McGonigal: Gaming can make a better world | Jane McGonical |
Kapp Notes | |
Kids React to Minecraft | |
Level Up - Gamification for the Epic Win | |
Ludology with Ryan Sturm and Geoff Engelstein | Podcast |
Ludum Dare | |
Machinima | |
Magic Circle (virtual worlds) | |
Narrative and Gameplay in Game Design | |
Richard Bartle's Player Types | Four approaches to playing MUDs are identified and described. These approaches may arise from the inter-relationship of two dimensions of playing style: action versus interaction, and world-oriented versus player-oriented. An account of the dynamics of player populations is given in terms of these dimensions, with particular attention to how to promote balance or equilibrium. This analysis also offers an explanation for the labelling of MUDs as being either "social" or "gamelike". |