Software Development - Software Design

UX

URL Description
Adobe example of borderless tables
Balsamiq - Wireframing Tool
DIY Publishing with Substance and Github Pages
Don't Unit Test GUIs - A Different Viewpoint - Matt Stephens
Game Design vs. UX Design

UX Purpose

  • transparent, so that the user needs to think as little as possible
  • affordant, so that the user knows what possibilities it offers
  • scalable, so that it unfolds as the user develops skills
  • feedback-rich, so that the user knows when they did something
  • constraining, so that the user can’t do things that get them in trouble

Game Designer's Purpose

  • challenging. Often, we want the game to make the user think a lot.
  • explorable. We usually want the user to think there are always more possibilities in there.
  • scalable, so that players learn better play as they play.
  • crazy juicy, so that players are captivated by spectacle, well beyond the needs of feedback from a UX perspective
  • inviting of error. We want players to learn through mistakes.
How to Use UI Patterns to Prototype Faster
Move Over Product Design, UX is the Future
My Thoughts of Unicorns in the Mystical World of UX
Storyboarding & UX - Part 1: an Introduction
Storyboarding & UX – part 2: creating your own
Toggle Button's State
Unicorn Institute
Unicorn Institute - Course to shape the future of UX design
What is User Experience Design?