Game Design vs. UX Design |
UX Purpose
- transparent, so that the user needs to think as little as possible
- affordant, so that the user knows what possibilities it offers
- scalable, so that it unfolds as the user develops skills
- feedback-rich, so that the user knows when they did something
- constraining, so that the user can’t do things that get them in trouble
Game Designer's Purpose
- challenging. Often, we want the game to make the user think a lot.
- explorable. We usually want the user to think there are always more possibilities in there.
- scalable, so that players learn better play as they play.
- crazy juicy, so that players are captivated by spectacle, well beyond the needs of feedback from a UX perspective
- inviting of error. We want players to learn through mistakes.
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